Bringing you a laid back gaming experience since 1977.

New website

Please go to averagejoes.clanteam.com. This blog will no longer be updated or used by us.

Monday, 7 February 2011

Delay's, delay's.

Due to inactivity the 2nd TF2 server has been dropped.

Also due to lack of funds the 2nd MineCraft Server will be pushed back a week. Please bear with us, it's hard to fund servers out of our own pocket.

We may need to set up a donation system.

Thursday, 3 February 2011

MineCraft Update #5

Although not alot has changed, the server has become fairly populated now (well, as populated as an 8 man server can get), and its starting to get hard to keep track of what belongs to who.
There are some more plans, mainly hopefully soon there will be a Nether server, and we will get a mod to connect the Nether server to the main server via a gateway so hopefully it functions the same as it does offline.
Aswell as this, I may increase the player slots on the main server, depending on the amount of people that play and how oftenly, so if we get more hopefully we should never fill up.

Which is good, because I just discovered how to make an automatic music machine with redstone and I wouldn't want to miss a chance to annoy anyone with it.

Tuesday, 25 January 2011

Website Update #2

Some good news.
Yesterday due to me not being able to start my second assignment I got a stupid amount of site work done.

This is what I did yesterday:
Server status and statistics pages for all servers.
Guide pages.
Fixed the banner image not showing.
Fixed sponser links.
Cleaned up the HTML.
Started bio pages.

Not much left to do. Thank god

Need to try and set up some form of membership to....

It's also nice to see Pearce posting something on here to. About bloody time.

MineCraft Update #4

Today, the newest version of hMod was put onto the server (134) and so far it seems to be working perfectly. Although, please bear in mind this is not an "official" version of hMod, so there may be other problems some time down the line.
Although, as a result, we have been able to set up the server to a state similar to what it was before the last major update. What has changed you asked?
Well, moderating powers that had more purpose as "cheats" than as actual tools have been removed or limited, so we will not be seeing anymore adminium structures popping up anymore, aswell as this, teleporting and warping has been disabled (as it made the game too easy and was the cause of several unfortunate - but hillarious - deaths).
Another good side to this new version of hMod, is that it appears to have reduced the chunk errors everyone has been seeing.

Also, one of the mods that we decided keep (craftbook) appears to not be functioning correctly, although I doubt anyone will notice the difference there. Sadly though, due to this version of hMod being unofficial, it is unlikely that alot of mods will work, so those will have to wait for a while.

 
Photography Templates | Slideshow Software